HEROICA WALDURK RULES PDF

Hey there, I've got the new Heroica games and I feel that the rules need a little tweaking, but that's the best thing about Lego Games is that the sets encourage home rules. So I'll post a couple of ideas I had. You could also have characters be able to pool gold together and give potions to each other, between missions. I just don't think the special powers are used often enough. When a hero hits one they loose 1 hit point.

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I willl work out meta tags in GSites eventually. The game in this form is cooperative and consists of one or more hero party players and a one or more enemy players. We have Fortaan and Waldurk and the children like to have all monsters on the map, which means the hero powers have been increased to stop them from dying all of the time.

At the same time the other enemy gets to roll against him. If the second enemy rolls a skull nothing happens, if a sword or shield is present the attacker loses a life. If they roll one or two threes or fours a sword or shield or double they activate their power, if not their turn continues as usual once a tiredness check has been carried out. If they roll a shield and another shield or a three sword they have a critical success and their power is more effective. Tiredness-on attempting a power the character rolls a heroic die, if a skull appears they are tired and get a tiredness counter we use round brown lego one-dots as hats.

They cannot use their power until they drink a potion removing the hat. Any potion can be used to recover hero power. This has the added effect of making all potions useful move twice does nothing useful in co-op we are thinking of ways to make sure that potions do not all get given to the druid best tactic. Alternative rule, each character gets tokens for power uses instead. If you have a lot of the tiles for the dice you can modify them to change these probabilities, if we play a lot that will be our next thing.

With this and other rolls they are not required to move nor to move the full amount allowing tactical moving. Knight, Barbarian, Wizard, same as in normal rules, criticals do two damage. Druid heal two points, can distribute as desired within the party, criticals heal four. Always take a druid along in co-op. Thief backstab, take one step past the monster, roll two dice, if it works monster loses a life and is forced one step forwards and may have to fight another hero.

If unsuccessful thief is detected trying to pass monster and stays on front side, must fight normally. Thief second powers pass a monster unseen monster cannot attack him , open a locked door pick lock open a chest no damage received. Dark Druid animate zombie dead monsters rejoin battle as 1 hit monsters range 5, critical, they get 2 life.

Goblin hero, move 5 spaces, causing 1 damage to each hero on the path. This one is very nasty. Knight Block- Forces monster to attack him and he cannot be knocked back monster knocked back instead. Replace shield on dice with skull for this monster attack roll. Wizard Shock, roll attack for each enemy within 5, wizard automatically tired.

Druid Revive, revives an out of action party member, Druid automatically tired. Search this site. Heroica House Rules. The basic Heroica rules and dice are used except 1 instead of doing multiple damage, tougher monsters have multiple hits and are knocked back as heroes are when damaged.

Alternative rule, each character gets tokens for power uses instead If you have a lot of the tiles for the dice you can modify them to change these probabilities, if we play a lot that will be our next thing 4 The monsters are given a turn and can move just as the players do, boss monsters have powers just like players 5 If the shield is rolled in normal play the character may move 5 spaces.

Powers Knight, Barbarian, Wizard, same as in normal rules, criticals do two damage. Always take a druid along in co-op Thief backstab, take one step past the monster, roll two dice, if it works monster loses a life and is forced one step forwards and may have to fight another hero. Goblin King takes two turns for each party turn Goblin hero, move 5 spaces, causing 1 damage to each hero on the path.

Second powers Knight Block- Forces monster to attack him and he cannot be knocked back monster knocked back instead. Report abuse. Page details. Page updated. Google Sites.

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Heroica House Rules

It was originally spotted at a Toy Fair. It is an adventuring game with models that can be purchased separately from each other, of which there are five. The modules can be arranged as suggested in the instructions, or at the discretion of the player. The Microfigures , introduced in this theme , include two factions, the Heroes and the Monsters. Each set contains a few heroes and numerous monsters for the heroes to fight.

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LEGO Heroica Waldurk Forest 3858

In Lego released a line of sets called Heroica. This was a roll-and-move fantasy-RPG boardgame, alongside some nice microscale environs. It drew comparisons to HeroQuest , though it was much simpler. Despite its balance issues some character powers are much better than others and rule ambiguities, it created a lot of buzz among Lego fans and boardgame hobbyists.

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I willl work out meta tags in GSites eventually. The game in this form is cooperative and consists of one or more hero party players and a one or more enemy players. We have Fortaan and Waldurk and the children like to have all monsters on the map, which means the hero powers have been increased to stop them from dying all of the time. At the same time the other enemy gets to roll against him. If the second enemy rolls a skull nothing happens, if a sword or shield is present the attacker loses a life.

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Instructions for 3858-1 - Waldurk Forest

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