GODSE COMPUTER GRAPHICS PDF

Computer Graphics. Image processing as picture analysis, Advantages of interactive graphics, Representative uses of computer graphics, Classification of applications, Development of hardware and software for computer graphics, Conceptual framework for interactive graphics, Hardcopy technologies, Raster scan display systems, The video controller, Random-scan display processor, Input devices for operator interaction, Image scanners. Raster Graphics AlgorithmsOverview, Scan converting lines, Scan converting circles, Filling rectangles, Filling polygons, Filling ellipse arcs, Pattern filling, Thick primitives, line style and pen style, Clipping in a raster world, Clipping lines, Clipping circles and ellipses, Clipping polygons, Generating characters, Antialiasing. Geometrical Transformations2D Transformations, Homogeneous coordinates and Matrix representation of 2D Transformations, Composition of 2D transformations, The Window to view port transformation, Efficiency, Matrix representation of 3D transformations, Composition of 3D transformations, Transformations as a change in coordinate system. Review Questions.

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Computer Graphics. Scan conversion : Real time scan conversion, Solid area scan conversion, Run length encoding, Cell encoding. Windowing and ClippingViewing transformation, 2D clipping, Sutherland-Cohen, Subdivision line clipping algorithm, Midpoint subdivision algorithm, Generalized clipping, Cyrus-Beck algorithm, Interior and exterior clipping , Polygon clipping, Sutherland-Hodgman algorithm.

Curves and FractalsCurve generation, Interpolation, Interpolating algorithms, Interpolating polygons, B-splins and corners, Bezier curves, Fractals, Fractal surfaces and lines. Plotters, Digitizers, Scanners, Lightpen. OpenGL : why 3d? OpenGL and animation. Graphics StandardGraphics Kernel system with basic primitives. Chapter2 Line Circle and Character Generation. Chapter3 Polygons. Chapter4 Segments. Chapter5 Transformations. Chapter6 Windowing and Clipping.

Chapter7 3D Viewing Projections and Clipping. Chapter10 Curves and Fractals. Chapter11 Interactive Graphics. Chapter12 Graphical User Interface. Chapter13 Graphics Kernel System.

Chapter14 Animation. Chapter8 Hidden Surfaces and Lines. Chapter9 Light Colour and Shading. Index Godse A. Computer Graphics A. Godse , D. Chapter1 Basic Concepts in Computer Graphics. Computer Graphics D.

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Computer Graphics. Scan conversion : Real time scan conversion, Solid area scan conversion, Run length encoding, Cell encoding. Windowing and ClippingViewing transformation, 2D clipping, Sutherland-Cohen, Subdivision line clipping algorithm, Midpoint subdivision algorithm, Generalized clipping, Cyrus-Beck algorithm, Interior and exterior clipping , Polygon clipping, Sutherland-Hodgman algorithm. Curves and FractalsCurve generation, Interpolation, Interpolating algorithms, Interpolating polygons, B-splins and corners, Bezier curves, Fractals, Fractal surfaces and lines. Plotters, Digitizers, Scanners, Lightpen.

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