CODEX ADEPTUS ARBITES PDF

Codex Adeptus Arbites 7th Ed v1. This document is in no way official, nor endorsed by Games Workshop. Many of the names, terms, etc found in this document are the copyrighted property of Games Workshop, and are used without permission. No challenge is intended to Games Workshop or their intellectual properties this is merely the work of longstanding fan and enthusiast of the Warhammer 40, tabletop battle game.

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Written by Gavin Tyler and friends. Over the years the Warhammer 40k rules changed and so did this codex. The work continued by many independant persons who published their ideas on the Internet. In the year , atleast twenty different AA Codexes was floating around. The most official of these being one edited by Krinos and another by Tim Huckelbery. At the same time similar ideas was nurished by Jeff Wiertalla and Magnus Johansson.

Magnus focused on compiling all written material about the Arbitrators including other rules and roleplaying stuff he could find on the internet, trying to put together a solid background for the army. One part of this work was to give the Codex a more official look, mimicing the layout of the official Games Workshop publications, making this PDF.

He I also implemented many of the ideas that came up through the group. Racing side-by-side with the Yahoo-Arbies was Games Workshops own Codex team - although this was unknown to the Tim-group until May Not wanting to clash with GW, the work ceased. Later the same year it became clear that GW wouldnt produce an Arbie Codex themselves and the group continued their work, greatly inspired by master fluffist Robey Jenkins. In , Magnus left the Yahoo group and focused in bringing what he thought were the best ideas together.

The result is this Unofficial Codex. The goal is to add some new forces, weapons, and vehicles to make it a more playable and challenging army.

They are independent of the planet's Governor, reporting directly to the Adeptus Terra. Indeed, one of their primary functions is to keep a careful watch on the planetary rulers for signs of treasonous activities!

They are not really there for actual armed combat or to fight wars, but more for maintaining order, suppressing uprisings, crushing any criminal or revolutionary activities, and generally keeping the populace in line.

As such, some of their weapons are not lethal but more aimed at crowd control. They have limited heavy firepower to deal with armed insurrectionists, but for heavy opposition or actual alien invasions their main job is to hold out as long as possible and call for aid.

Often, in times of rebellion and uprising, the Adeptus Arbites are the first to respond to the situation. In cases where Chaos or Genestealer cults are the root of the uprising, the Adeptus Arbites are the first line of defence until reinforcements from the Adeptus Sororitas, Space Marines or Imperial Guard can arrive. Adeptus Arbites footmen are never posted to any system within many light years of their home world or system, lest individual bias toward subjects creep in.

Arbites footmen are encouraged not to become too acquainted with the locals, remaining aloof, leaving their fortress or outpost only if embarking on a patrol or to make an arrest.

Apart from the Adeptus Arbites military wing on the ground, Arbitrators belong to a complex organisation an army divided into many ranks and specialised roles. Its individual Precincts stretch across the Galaxy. On many worlds the Arbitrators fortified Courthouse is the only point of contact between that planet and the Imperium. Each Precinct is the base for an army, complete unto itself, led by Marshals of the Court, and supported by an array of highly trained warriors of justice.

Patrol teams prowl the underways of city hives, Suppression Teams break up the vicious queue wars which develop outside governmental buildings, Execution teams hound the guilty through barren wastes and labyrinthine tunnels, and Detectives sift the holo-records, tracking cyber-criminals through the computer matrix of the Administratum. Fielding an Adeptus Arbites is really something extra.

As there, at present, are very few Arbite miniatures available, collecting an Adeptus Arbites force involves a lot of conversion work. The Adeptus Arbites is often the choise for those individuals who think that fielding a standard Warhammer 40k army is rather boring. Selecting the Adeptus Arbites not only gives you a very tough army, it also ensures that there will not be that many other armies just like yours.

Although you cannot be as creative with the background and colour schemes of your army as if you had opted to invent your own Space Marine Chapter, the Adeptus Arbites is an excellent choice if you want to field something different. There is also a section of in famous Adeptus Arbites characters who might fight in your army and background information which will give you some insight into the organisation and nature of the grim Arbitrators.

Collecting, Painting, Converting This section contains advice on how to collect an Adeptus Arbites Army, conversion and painting ideas and other tips. Special Characters Here you will find some of the most famous among Arbitrators as well as rules for fielding them in your army. How do you plead? By the laws of the Book of Judgement, I'm taking you in! This is the mandates and decrees passed from Terra itself, which is quite often separate from local laws and customs. Nobody is above or below their power, from the most humble peasant to Imperial Commanders.

The Judges are authorised to dispense judgement as laid down in the volumes of the Dictates Imperialis, from infractions as diverse as disturbing the Emperors peace through failure to meet tithe requirements and riots and insurrection. The Arbites are well armed and armoured, able to deal with any small scale threat with the warriors from the Precincts which they occupy on nearly every Imperial world. They are often an early defence against planetary invasion, as well as quelling rebellious cults, Chaos covens and alien infestations.

The roles of the different Task-Teams are too varied and complex to discuss in detail, but a general description will help to form an impression of the range of the Adeptus Arbites power. Patrol Teams are a common sight on Earth and throughout the more heavily populated parts of the Imperium. They are the patrolling Arbitrators who must be ready to deal with any emergency or to report any suspected offence.

Combat Teams are a relative familiar sight. The teams are simply Patrol Teams equipped with Boltguns. They are deployed to meet special threats such as food riots and queue wars In the Imperium, queues in front of governmental offices can stretch for miles. Queues often take months to reach the end. The inevita. Log in Get Started. Download for free Report this document. Embed Size px x x x x To detect and to purge - motto for the Adeptus Arbites.

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Many of the names, terms, etc found in this document are the copyrighted property of Games Workshop, and are used without permission. No challenge is intended to Games Workshop or their intellectual properties this is merely the work of longstanding fan and enthusiast of the Warhammer 40, tabletop battle game. While it took quite a lot of work to create this Codex, and a good chunk of what you see either comes straight out of old Games Workshop publications or from my own fertile imagination and reasoning, I also looked to other peoples ideas for inspiration. Some of the concepts presented here are based on, inspired by, influenced by or blatantly copied from other folks vision of how the Adeptus Arbites should be represented in Warhammer 40, The most important venues for inspiration of this Codex are Tim Huckleberry and his fantastic Codex for 3rd Edition Warhammer 40, as well as the many ideas, suggestions and outright heresies that have come out of the Adeptus Arbites Garrison at Yahoo Groups.

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Warhammer 40k Adeptus Arbites [codex]

Written by Gavin Tyler and friends. Over the years the Warhammer 40k rules changed and so did this codex. The work continued by many independant persons who published their ideas on the Internet. In the year , atleast twenty different AA Codexes was floating around.

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