BUCK ROGERS XXVC PDF

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RPG Reference Home. What's New Questions? Sell us your stuff! In , they secured the license to the Buck Rogers franchise, and developed a game around it. The game never received a huge audience, but it wasn't for a lack of trying. In addition to game supplements, they published Buck Rogers novels, comics, and even a board game. The planets and satellites of the solar system are home to a multitude of colonists and privateers Genetically modified humans and even stranger artificial life forms inhabit the areas where normal men could not survive Mars, a dead planet mere centuries before, is now the center of power among the Inner Worlds And Earth, the ancestral home of Mankind, is a devastated world trying to recover from war and pollution to claim its rightful place in the tapestry of human civiliza tion that now stretches from the blazing plains of Mercury to the barren, icy rocks circling Saturn.

Into this arena of intrigue and conflict is thrust a single individual with the power to tip the scales in favor of the planet where he was born.

This man is Buck Rogers, born in the long-ago 20th Century but now very much alive and well in the 25th. Over all the centuries in between, two basic facts about humanity have not changed: The first is that Man's greatest enemy is Man himself, and the second is that one man CAN make a difference. Join the forces of the New Earth Organization and help Buck Rogers and his allies fight the tyranny of the Martians; team up with the other members of your group to buy a spaceship and go into business for yourselves, running blockades or carrying vital supplies and information; make a fortune or lose one by visiting the solar system's biggest casino in the Asteroid Belt.

All of these opportunities, and countless others, are open to players of the XXVc game. TSR Does your engineer still have that tool he picked up on Mercury? How quickly does your warrior move, loaded down with all his weapons and armor?

How many shots remain in your needle gun? Your skills and their ratings are now immediately accessible. Everything from your weight on various planets to how many charges are gone from your various power packs can be recorded and easily found. Players and referees alike will spend less time hunting for numbers and notes, accelerating your games to the speed and pace of the 25th century!

And from Newporg and the other Los Angelorg Arcologies, welcome! The worst of the rubble is impassable, unlivable, overrun with ratwursts, coyodorgs, and other vermin. Here and there in the sprawls are human communities, scraping out a living from the twisted wreckage of a once mighty city.

Only in the arcologies, forcibly isolated from the sprawls, can citizens really enjoy the luxuries that the 25th century has to offer. Of course, the people of the arcologies are the foreordained emissaries of Los Angelorg to the Solar System. From their mile-high skyscrapers they have proclaimed their independence from RAM influence, casting it aside with flagrant, possibly premature audacity.

The leaders of the Newporg Arcology know that their boldness has cut RAM to the quick, and they are quite certain that they have a traitor in their midst. From nightclubs and casinos of Pasareno to the corral-strewn atolls of the Pacific ocean's floor -- from the orbital marketplace of the New Frontier Bazaar to the tangled sprawl of the Los Angelorg wasteland, Buck Rogers in the 25th Century is your ticket to desperate adventure on the Solar System's most devasted, and wild world -- Earth!

Doug Niles A professor from Mars University hires your band of shady vagabonds to search Jupiter's moons for alien artifacts. Strange, though -- that isn't the sort of job RAM subcontracts. Is the professor pursuing a proscribed area of inquiry? Or is he just a crackpot who can't engage a reputable salvage company? It's a moot point, since after a "chance" encounter with a sultry Terran known as Matahari, they'll be too busy to get anywhere near Jupiter.

A murderous computer program named Rutgar. A confederation of savage pirates will abduct them. The captivating Ardala Valmar will invite them to be her permanent guests. In fact, just about every government, low-life, and power-broker in the system will be looking for them. Discovering the answer will take the party from the outer asteroids to the satellites of Mercury. Only quick thinking and skillful use of weapons and equipment will keep the player characters alive!

NEO in the 25th Century is an adventure for the XXVc role-playing game, designed for 3 to 8 player characters of levels 1 through 3. Troy Denning Bruce Nesmith RAM has broken a long-standing treaty with Venus. Ishtar has created a new form of gravitol that can be manufactured anywhere in the solar system, and RAM wants it. RAM launches a battle fleet, successfully capturing Venusian orbital space. The search is on for the scientist responsible for the new gravitol V RAM will stop at nothing to gain the knowledge she holds.

A Matter of Gravitol is the finale in an exciting installment of three adventures detailing the beginning of freedom for Earth. Dale "Slade" Henson Thoughts of the pleasure domes drift through your mind as you gaze idly at the commo board. Your reverie is shattered by an unexpected message: a top secret, Code Omega, "squeal" transmission. You quickly unscramble the transmission and watch the viewscreen light up with the face of Commander Turabian. His look is grim as he relays his information.

That's right, defecting. Your mission is to intercept him, using whatever means necessary. The information he knows about NEO is vital and could destroy the organization.

You didn't know it, but January was your commanding officer for your last mission. I don't have to tell you what that means to your survival should he successfully defect to RAM. Your life won't be worth a plugged credit if January pulls this off. They won't take kindly to interference with their protection. You'll have to take care of the January problem and not antagonize the Lunar government at the same time. Phases of the Moon is a page adventure for the XXVc role-playing game, designed for four to six characters of levels You must own the XXVc science fiction role playing game rules in order to play this module.

To the executives who run the immense corporation known as RAM, Mars is as close to Paradise as any place in the solar system. To the people who make up the bulk of RAM's military and civilian work force, Mars means security and opportunity To the loners and strange creatures that prowl the planet's vast deserts, Mars is much as it has laways been: A world or wilderness, solitude, and danger.

To the inhabitants of the rest of the solar system, Mars is at worst an enemy and at best a threat. The Martians run the most powerful -- and the most power-hungry -- planet in the solar system, and they fully intend to keep things that way Ray Winninger Except for its raw materials, nothing of value comes from here, and nothing ever will. RAM executives all originated from Terran genetic stock, but they were, of course, "the only good thing ever to come from Earth.

The planet is in awful shape, its best areas barely civilized and surrounded by ruins. To the inhabitants of Mars, Earth is a den of thieves and pirates. A backwater planet now, it is considered a useless, ruined rock populated by those awful Terrans To those on Earth, this is home, and home is worth fighting for.

They feel that RAM's exploitation of the planet and its peoples must stop, otherwise Earth may never recover from the maltreatment she has received for the last years. They feel so strongly about this, they lay down their lives daily in her defense. Earth: derelict, bad assignment, ruin of the solar system, home. All these words describe Earth, but do they do it justice? Can they fully describe the ruined sprawls which house so many millions?

Do they adequately depict the desperation of the Firms fighting for freedom from RAM rule? Can they explain the pride her natives hold for their home? Explore the Earth in the 25th Century and find these answers for yourself. You must have a copy of it to to make full use of this sourcebook! Their names evoke a romanticism of an earlier era, of the speed and beauty of gods. However, in reality there is little to romanticize about. Mercury: Perhaps the place-names based on musicians, writers, artists, and intellectuals were chosen to reflect the culture which has grown to prominence on this sun-ravaged planet.

The rift between the decadence of the Sun Kings especially the Gavilans and the Spartanism of the Miners is great and widening daily. Venus: The loveliness evoked by the place-names found on Venus stands in stark contrast to the harshness of reality. A world like Earth in type only, the planet is enveloped in a highly acidic atmosphere.

Bizarre mineral-plant jungles cover the lowlands. Civilization is found only on the high mesas of Ishtar and Aphrodite. In Inner Worlds, you will find information on all this and more. Details about the economies of both worlds, their peoples, their relationships with RAM and NEO and the delicate balances of power caused by those relationships are all within these pages.

Background on the physical geography and native races is also here. In addition, you will find a full-color map of both planets, providing excellent reference for all pertinent planetary information.

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Buck Rogers XXVc: A Dragon’s glimpse of the future

Role Playing Game The original Comic series — Buck Rogers in the 25th Century — was cancelled in , but rights to the character remained the property of the descendants of John Flint Dille, who devised the strip based on magazine stories written by Philip Francis Nowlan in the late s. Flint Dille , Williams' brother, created the core background for a new iteration, and TSR developed a line of novels, a Board Game and the RPG , which used similar mechanics to the second edition of their fantasy game Advanced Dungeons and Dragons TSR designed by David Cook, Steve Winter, but added a much more detailed system for handling character skills resembling that used in Traveller The setting is Retro-Pulp , aiming to combine the tone and visual style of the original series with science-fictional ideas current in the s, including Genetic Engineering and an oppressive social system dominated by corporate forces. In the twenty-fifth century the solar system is controlled by coalitions of Earth's former national governments, of which the most important is the strongly capitalist Russo-American Mercantile, a group reminiscent of Jerry Pournelle 's CoDominium. The planets, each of which has its own exotic culture, have been Terraformed and colonized by artificially created human subspecies, including the partially feline Desert Runners of Mars and the human shark hybrids which inhabit the atmosphere of Jupiter see Pantropy.

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Buck Rogers XXVC

Very cool! I've always wanted to try out the Buck Rogers game. It looks like great fun. Just found your blog, BTW, I look forward to catching up! It's got everything I'm looking for in a science fiction RPG right now. Big pulp action heroes, rocket ships, laser ray guns, big bad cackling badguys and great battles against the odds. More than all that, it's fun!

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RPG Reference Home. What's New Questions? Sell us your stuff! In , they secured the license to the Buck Rogers franchise, and developed a game around it.

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