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Stay Logged On. Page 1 of 4 1 2 3 4 Last Jump to page: Results 1 to 30 of Thread Tools Show Printable Version. Anima Beyond Fantasy Thread: Bring out your d10s! You are probably wondering: Why this thread? It's not like there's an Anima community in these forums. Well, recently Cipher Studios didn't renew their domain, which means the International Anima Forums are down, and they will probably remain down.

This probably means a migration of users there to other forums, so this might get used in the near future. And even if the Anima Forums go back online, it's never a bad idea to share a game you like. What is Anima?

Anima is product developed by Anima Project Studios, consisting of a tabletop RPG, two non-collectible card games, one miniature skirmish game and two videogames. This thread will be about the RPG. Who publishes the Anima Beyond Fantasy books? Last time I checked, however, the contract with FFG had expired, and Anima Project Studio was thinking about whether to sign again with FFG or look for a different English publisher As the general consensus in the International community was that the English translations were quite bad.

Is there a list of Anima Beyond Fantasy books? The books are: Anima Core Rulebook. The basic rules. Core Exxet. Essentially 2nd edition. Most changes are minor, however. Not available in English. GM's Toolkit. Dominus Exxet. The book of Ki, Martial Arts and combat. The system it introduces for Martial Arts is vastly superior to the one in Core Exxet and the Core Rulebook, if a little bit more complex, and it is considered the "standard" Martial Arts system in Anima.

Arcana Exxet. The book of Magic, Summoning and Psychics. Prometheum Exxet. The book of Artifacts. Considering that magic items are rare and difficult to find in Anima, is not a must get, but it is really nice.

Of note, the translation of this one is terrible as far as I've heard. This book should be used under heavy supervision by the GM.

Those Who Walked Among Us. The monster book. Includes rules for mass combat. It introduces three new races and two more types of Nephilim. Gaia I: Beyond Dreams. The first of the two background books released for Anima. Gaia II: Beyond the Mirror. This one covers the New Continent, the Interregns and introduces one new race. Not realeased in English yet.

Anima is all about options and balance. The character creation system is complex, as it gives plenty of options. All classes have their strengths, and all can be extremely powerful if desired. There is no one class that reigns over all others. This, however, makes the game complex. It's setting is a complex world of Dark Fantasy drawing elements from hundreds of works of fiction The best description I've heard of Anima is "An RPG made by a nerd for nerds" , and a lot of information is not directly available through the books, but through the forums and their users.

Anima is complex, but not as much as people think it is, and it is incredibly rewarding. People usually compare it to Rolemaster, but truth be told, it works a lot more like d And just who are you? Well, I'm known as Blues in the Anima forums both the Spanish and International ones , and I have been playing the game and being an active member of the forums for 8 years. Anima is a game I love, but most people trying it usually have a hard time learning it, or have doubts with parts of its system or lore.

So I wanted to create this to help people like that. So with all of that said, feel free to ask doubts or discuss the system. I'm going to reserve the first two posts, as if there are any frequent questions, I might just add a FAQ there. Last edited by Khaiel; at AM. Spoiler: Classes. You will see that Perception is rarely mentioned as an important stat. That's because of two things: Builds based around Perception are very specific, and Perception is the one stat that you even though you might not need high, you never want low.

Usually Perception lower than 6 is being risky, but higher than 8 is rarely needed. Spoiler: Warrior. The Warrior is the master class at combat.

It is, perhaps, the most reliable class at combat. A small analysis shows this. With their LP progression and some Wear Armour, they are able to withstand a lot of punishment. Their Martial Knowledge is also good enough that they can easily get a couple Ki Techniques at very early levels.

For the most part, a Warrior is a middle ground between Technician and Weaponmaster. At low levels, a Warrior is usually a bit less powerful than a Weaponmaster, being less resiliant and versatile, but probably having a couple of good Ki Abilities. At high levels, he has less power than a Technician, as whatever techniques or Ars Magnus he has, they are going to be of lower power or shorter length, but once he runs out of Ki, he can still keep fighting at a decent level.

Dextery and Constitution are the most useful stats for a Warrior, with Strength just behind those. Power and Willpower can also be useful to them, both for techniques They are the most versatile accumulation stats and for Resistances and Skills The bonus is quite good, and the skills depending on Willpower are quite useful. Almost any Common Advantage is good for a Warrior.

All in all, Warrior is possibly one of the most versatile classes to build from, since they don't really absolutely need any Advantage. For the most part, Warriors are very good Mundanes, with the ability to have a decent second side as either Nullificators or Supernaturals. Similar to the Warrior, the Acrobatic Warrior has a couple more tricks, but is also a lot less durable. With less LP and no Wear Armour, Acrobatic Warriors are quite fragile, but also more nimble, and with a cheap Initiative technique, they can be lightning fast and win Initiative almost every turn, and the fact that they use Dodge, which helps a lot when fighting against shooting oponents, is also a good extra.

In many ways, they are similar to Warriors when building them, but with more focus in speed. In the secondary skills department, they are better than Warriors, somewhat making up for their lack of durability.

Acrobatics, in particular, can see a lo of use in combat. Acrobatic Warriors make for very good Mundanes with a strong Supernatural side, as they can easily win initiative and thus use their powers before anyone else can act.

While they also have the option of being Nullificators Through use of Interruption Techniques, mostly , they are not as good in that, as they are probably going to be detected, and once detected, they lack the ability to last enough to use their nullification abilities.

Spoiler: Anima Games on the Forums. Spoiler: Games Recruiting. Oh you are BLUE! I'm superhero from the Cipher studios forum I usually asked a lot of questions.

I'll try to post whatever information that I managed to save in my notes, This is a lord of nightmare, Darcia Kalliger, as official as it gets one of the top 5 , answered by Anima Studios:. Darcia Kaliger is the Spirit of The Wake of an archmage that tried to ascend to divinity. At the moment of his death, his reflection mixed with everything he had summoned resulting in his Spirit obtaining aberrant capacities. And originally Darcia was a man, but now Dark skin, long black hair.

He is currently tied to the hate, wrath, pain and unlimited desire emotions. Physical description? Please, the most complete possible.

A shabby human. Long and oily hair. Imagine as a male version of Sadako The Ring. Like her, it seems that when walking there are "missing frames". Within the darkness of his face usually hidden in the shadows that make his hair eyes can be seen. If he gets angry or mad, or uses much power, he shadowens and eyes appear everywhere in his face.


anima beyond fantasy - arcana exxet [english edition]

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Dominus Exxet: The Dominion of KI (Anima Rpg)

Embed Size px x x x x Jua n Na var ro , a fr ien d who has bee n the re when I nee ded him the mos t. Enchanted Areas Magic Appraisal vs. Withthese rules, previously unimaginable powers are now at your f ingertips. Advanced, and Arcane power level options for spells inAnima: BeyondFantasy. Players may use those options for spells in the sub-Paths presented. Post on Oct views.

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